Plague Marines also got a ton of new options, which in retrospect was a sign of what was to come in the Death Guard Codex. Then they drop, kill something and die when someone blinks at them. Dark Reapers always hit on a +3 with their Reaper Launchers. Furthermore, each time a Catachan vehicle fires a weapon with random shot volume, you may re-roll one die when determining the number of shots that weapon gets. Here is a recap of the Astra Militarum in 8th edition revealed by Reece over on the Warhammer community. Rules for the existing Primaris units are expanded upon to give them more options, and rules for Reivers, Aggressors, Redemptor Dreadnoughts, and Repulsors have been added.
It also means any unit-wide buffs you can hand out, such as Psychic Barrier, affect the entire group. I can see things like hydras seeing a lot of table time. That unit subtracts 2 form its Leadership unit the start of your next turn. With its twin autocannons and a good move speed of M14, the Taurox makes a strong contender for the new Guard motor pool. I am really wondering if they just shit the bed on this codex because they were overeager to make Guard cool again when they were already great in the Index. Most likely it will be for each wound, so against a marine, you are more likely to get the kill, but will kill less. Their study into the strange material they have named Blackstone hey, haven't we heard that name? The Armor of Fate has a 3+ invulnerable save and lets Guilliman revive himself on a 4+ the first time he's removed as a casualty.
It mostly gets used either for casual games on account of this unreliability, as a gamble, or for psyching the opponent out into spreading his forces out. The bearer can unveil the this relic at the start of any turn. Some key things to remember with this stratagem; 1 Vehicle squadrons are a thing, 2 This can be used more than once during deployment, since it is an out of phase stratagem, and 3 Each unit does not need to be set up in any kind of coherency outside of unit and vehicle squadron coherency. You can have good internal balance, that's fine. So, if you have 3 Heavy Flamers, you can re-roll the number of shots for any or all of them. Note that some Orders can only be issued by Senior Oficers. Leman Russ Demolishers — 132pts Demolisher based tanks are very similar, but with different turret options.
I think it is already quite a lot to protect with your 6 squads. No two characters in your army can have the same Warlord Trait. So many ways to play the army, it is such a blast and I feel like I still discover new tricks and combos every time I play. No two characters in your army can have the same Warlord Trait. If your army is led by a Astra Militarum Warlord, you may give one Heirlooms of Conquest to a Astra Militarum Character in your army. Just remember that you need to keep your actual Scions in a separate detachment from this one. Now just sit in front of them.
Vehicles with this Doctrine do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. Seven different orders exist, all of which activate automatically without any need to roll. Riptides changed to 209 blank and lose squading painful but necessary and stormsurges are. So, despite the recent rush of information I have decided to continue the 8th edition theories series, I'll try and keep on top of any changes that will occur due to the new rumours and information. After its attacks have been resolved, it is then removed from the battlefield.
Yeah, except: 1 Why should two guys cost the same as one guy in an Infantry Squad? No two characters in your army can have the same Warlord Trait. Open a shooting attack with the Griffon, and twin-link the shot if it doesn't go where you want it. Mephiston can do everything your army can't. Or Ratlings could be used to help manipulate the enemy's behaviour, pushing the characters into the range of Firing Squads, baiting the enemy troops into an ambush, or drawing long ranged fire usually overkill against them. And the red crystal ocular implants aren't working. Barrage weapons determine cover saves and wound allocation from the blast marker's hole, even when firing directly, and Multiple Barrages scatter tighter than separate Large Blasts. To get meltas in range you're doing one of two things, deepstriking which means no 2d6 pick highest or moving up, likely advancing.
Minimum range is gone, too - this may be your new best friend in the realm of artillery. Select an Astra Miltarum Vehicle from your army. This squad is extremely versatile — starting with 9 lasguns and a pistol, it could end up armed with a heavy flamer, a heavy weapon, 3 special weapons, and a sergeant with a specialised melee and ranged weapon. This avoids wasting that precious +1 to hit. Like, even in the buildup, no one who looks at competitive lists thought death guard were going to be super powered.
The separate points system for Narrative play should be interesting, at least. Down in cost, and along with the nerf to the Wyvern this brings it back into the realm of 'good' choices. Tank Commanders have the officer keyword and therefore unlock access to an additional command squad. Creed's true fate remains unknown to the Imperium, though he is currently presumed dead. These extra shots do not themselves generate any more additional shots.
In this slot you will find the absolute best tanks and artillery in the galaxy. Why this can't be resurrected in a similar fashion I don't know, but it would add a whole layer of fluff to the guard again. It is important to note that this Warlord Trait effects all Tallarn units, not just infantry. When they do so they do not suffer the usual penalties to hit rolls for Assault Weapons. There needs to be some sort of adjustment with a few others as well, nothing major, just maybe they need some individual tailoring for certain units. Useful for when that annoying guy brings a whole company of Space Marines and you want them to.
With their upgraded Power Mauls +1 D , that's gonna hurt a lot. And as said above it prevents cases in which some factions get a weapon for cheaper than others. Despite all that, I frequently use an elite Commissar rather than the Lord Commissar because 20 points are 20 points! Of course, he is unlikely to survive unless his squad is optimized for such an occasion, so it would be a good idea to have 3-4 Melta Guns being able to bring down some terminators before an assault far outclasses the extra attack from the pistol , a Ministorum Priest, and Nork Deddog to accompany him. It could be power creep, but in a game that relies solely on d6 instead of a mix of different types of dice d4, d8, d10 etc not high randomness. That sort of playstyle is exactly what 8th made good. I was already building plasma guns scions, and shelved my 4 scions meltaguns due to wacky efficiency. Thanks for what you do Reece.